Hi,
v2016.2923
["CoronaProvider.gameNetwork.apple"] = {publisherId = "com.coronalabs",supportedPlatforms = { iphone=true }},
Regards,
J0x
Hi,
v2016.2923
["CoronaProvider.gameNetwork.apple"] = {publisherId = "com.coronalabs",supportedPlatforms = { iphone=true }},
Regards,
J0x
I just tried to build the GameCenter sample app and it built without any difficulties. It could have been some transient error that went away on its own, or it could be something local to you app.
Can you please try and build the GameCenter samp’le app?
Thanks
Rob
Hi,
v2016.2929
Don’t work: https://docs.coronalabs.com/daily/plugin/gameNetwork-apple/index.html
If delete
["CoronaProvider.gameNetwork.apple"] = { publisherId = "com.coronalabs", supportedPlatforms = { iphone=true } },
Build completed, but app don’t work.
What happens if you try and build our “GameNetwork” sample app in /Applications/CoronaSDK/SampleCode/GameNetwork/GameCenter?
What happens if you try and build our “GameNetwork” sample app in /Applications/CoronaSDK/SampleCode/GameNetwork/GameCenter?
Error
Same
Compiling Slices... Compiling architecture: armv7 авг. 06 03:16:51.832 \<execute\>cd "/var/folders/y6/z8hms04x6h72h4mprn6\_06mr0000gn/T/CLtmp4coNds/armv7";unset LIBRARY\_PATH; export IPHONEOS\_DEPLOYMENT\_TARGET=6; export PATH="/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/:/Applications/Xcode.app/Contents/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin";/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -stdlib=libstdc++ -arch armv7 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS9.3.sdk -ObjC -all\_load -fobjc-link-runtime -miphoneos-version-min=6 -L"/Volumes/Work/steamworks\_sdk\_137/sdk/tools/ContentBuilder/content/bb\_mac/GameCenter.app/.build/libtemplate" -L"/Volumes/Work/steamworks\_sdk\_137/sdk/tools/ContentBuilder/content/bb\_mac/GameCenter.app/.build/CoronaProvider.gameNetwork.apple" -framework AudioToolbox -framework AVFoundation -framework CFNetwork -framework CoreGraphics -framework CoreLocation -framework CoreMedia -framework CoreMotion -framework CoreVideo -framework CoreText -framework GameKit -framework GLKit -framework ImageIO -framework MapKit -framework MediaPlayer -framework MessageUI -framework MobileCoreServices -framework OpenAL -framework OpenGLES -framework QuartzCore -framework Security -framework StoreKit -framework SystemConfiguration -framework UIKit -framework CoreTelephony -weak\_framework GameController -weak\_framework AssetsLibrary -weak\_framework Photos -weak\_framework Foundation -weak\_framework Twitter -lobjc -lsqlite3 -ltemplate -lgameNetwork-apple -o "/var/folders/y6/z8hms04x6h72h4mprn6\_06mr0000gn/T/CLtmp4coNds/armv7/GameCenter"\</execute\> \<result\>ld: library not found for -lgameNetwork-apple clang: error: linker command failed with exit code 1 (use -v to see invocation)\</result\> авг. 06 03:16:51.833 ERROR: Builder failed: ld: library not found for -lgameNetwork-apple авг. 06 03:16:51.833 clang: error: linker command failed with exit code 1 (use -v to see invocation) BUILD ERROR: There was a problem linking the app. Check the console for more information. авг. 06 03:16:51.847 iOS build failed (12) after 83 seconds авг. 06 03:16:52.219 ERROR: Build Failed: There was a problem linking the app. Check the console for more information. авг. 06 03:16:52.219
What version of Xcode are you using?
Rob
Can you post your build.settings?
Are you trying to do anything with the Steamworks plugin?
I used “/Applications/CoronaSDK/SampleCode/GameNetwork/GameCenter” without the Steamworks plugin.
Xcode last version.
-- -- For more information on build.settings see the Corona SDK Build Guide at: -- http://docs.coronalabs.com/guide/distribution/buildSettings/index.html -- settings = { orientation = { default = "portrait", supported = { "portrait", "portraitUpsideDown" } }, iphone = { plist = { CFBundleIconFiles = { "Icon.png", "Icon@2x.png", "Icon-60.png", "Icon-60@2x.png", "Icon-60@3x.png", "Icon-72.png", "Icon-72@2x.png", "Icon-76.png", "Icon-76@2x.png", "Icon-167.png", "Icon-Small-40.png", "Icon-Small-40@2x.png", "Icon-Small-50.png", "Icon-Small-50@2x.png", "Icon-Small.png", "Icon-Small@2x.png", "Icon-Small@3x.png" }, CFBundleIdentifier = "com.appledts.GKTapper" -- Apple's Game Center test bed } }, window = { titleText = { default = "Apple Game Center", }, }, plugins = { ["CoronaProvider.gameNetwork.apple"] = { publisherId = "com.coronalabs", supportedPlatforms = { iphone=true }, }, }, }
Do you have the Steamworks SDK installed on your computer?
Are you building the GameCenter sample app in the GameCenter folder?
Somehow its trying to either find or output the GameCenter app to: /Volumes/Work/steamworks_sdk_137/sdk/tools/ContentBuilder/content/bb_mac/
We would not do anything with that folder.
Rob
I just tried to build the GameCenter sample app and it built without any difficulties. It could have been some transient error that went away on its own, or it could be something local to you app.
Can you please try and build the GameCenter samp’le app?
Thanks
Rob
Hi,
v2016.2929
Don’t work: https://docs.coronalabs.com/daily/plugin/gameNetwork-apple/index.html
If delete
["CoronaProvider.gameNetwork.apple"] = { publisherId = "com.coronalabs", supportedPlatforms = { iphone=true } },
Build completed, but app don’t work.
What happens if you try and build our “GameNetwork” sample app in /Applications/CoronaSDK/SampleCode/GameNetwork/GameCenter?
What happens if you try and build our “GameNetwork” sample app in /Applications/CoronaSDK/SampleCode/GameNetwork/GameCenter?
Error
Same
Compiling Slices... Compiling architecture: armv7 авг. 06 03:16:51.832 \<execute\>cd "/var/folders/y6/z8hms04x6h72h4mprn6\_06mr0000gn/T/CLtmp4coNds/armv7";unset LIBRARY\_PATH; export IPHONEOS\_DEPLOYMENT\_TARGET=6; export PATH="/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/:/Applications/Xcode.app/Contents/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin";/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -stdlib=libstdc++ -arch armv7 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS9.3.sdk -ObjC -all\_load -fobjc-link-runtime -miphoneos-version-min=6 -L"/Volumes/Work/steamworks\_sdk\_137/sdk/tools/ContentBuilder/content/bb\_mac/GameCenter.app/.build/libtemplate" -L"/Volumes/Work/steamworks\_sdk\_137/sdk/tools/ContentBuilder/content/bb\_mac/GameCenter.app/.build/CoronaProvider.gameNetwork.apple" -framework AudioToolbox -framework AVFoundation -framework CFNetwork -framework CoreGraphics -framework CoreLocation -framework CoreMedia -framework CoreMotion -framework CoreVideo -framework CoreText -framework GameKit -framework GLKit -framework ImageIO -framework MapKit -framework MediaPlayer -framework MessageUI -framework MobileCoreServices -framework OpenAL -framework OpenGLES -framework QuartzCore -framework Security -framework StoreKit -framework SystemConfiguration -framework UIKit -framework CoreTelephony -weak\_framework GameController -weak\_framework AssetsLibrary -weak\_framework Photos -weak\_framework Foundation -weak\_framework Twitter -lobjc -lsqlite3 -ltemplate -lgameNetwork-apple -o "/var/folders/y6/z8hms04x6h72h4mprn6\_06mr0000gn/T/CLtmp4coNds/armv7/GameCenter"\</execute\> \<result\>ld: library not found for -lgameNetwork-apple clang: error: linker command failed with exit code 1 (use -v to see invocation)\</result\> авг. 06 03:16:51.833 ERROR: Builder failed: ld: library not found for -lgameNetwork-apple авг. 06 03:16:51.833 clang: error: linker command failed with exit code 1 (use -v to see invocation) BUILD ERROR: There was a problem linking the app. Check the console for more information. авг. 06 03:16:51.847 iOS build failed (12) after 83 seconds авг. 06 03:16:52.219 ERROR: Build Failed: There was a problem linking the app. Check the console for more information. авг. 06 03:16:52.219
What version of Xcode are you using?
Rob
Can you post your build.settings?
Are you trying to do anything with the Steamworks plugin?
I used “/Applications/CoronaSDK/SampleCode/GameNetwork/GameCenter” without the Steamworks plugin.
Xcode last version.
-- -- For more information on build.settings see the Corona SDK Build Guide at: -- http://docs.coronalabs.com/guide/distribution/buildSettings/index.html -- settings = { orientation = { default = "portrait", supported = { "portrait", "portraitUpsideDown" } }, iphone = { plist = { CFBundleIconFiles = { "Icon.png", "Icon@2x.png", "Icon-60.png", "Icon-60@2x.png", "Icon-60@3x.png", "Icon-72.png", "Icon-72@2x.png", "Icon-76.png", "Icon-76@2x.png", "Icon-167.png", "Icon-Small-40.png", "Icon-Small-40@2x.png", "Icon-Small-50.png", "Icon-Small-50@2x.png", "Icon-Small.png", "Icon-Small@2x.png", "Icon-Small@3x.png" }, CFBundleIdentifier = "com.appledts.GKTapper" -- Apple's Game Center test bed } }, window = { titleText = { default = "Apple Game Center", }, }, plugins = { ["CoronaProvider.gameNetwork.apple"] = { publisherId = "com.coronalabs", supportedPlatforms = { iphone=true }, }, }, }
Do you have the Steamworks SDK installed on your computer?
Are you building the GameCenter sample app in the GameCenter folder?
Somehow its trying to either find or output the GameCenter app to: /Volumes/Work/steamworks_sdk_137/sdk/tools/ContentBuilder/content/bb_mac/
We would not do anything with that folder.
Rob