As the title says, I am not able to build for ios if I add that plugin in my build.settings.
The build log on the console says there’s an error linking the app and if I remove that plugin from my build settings, things go back to normal.
I am pasting the response from build below and it appears the system has some difficulty finding the correct library ( I remember seeing similar errors back when I used to work with xcode but I’m not an expert)
\<result\>ld: library not found for -lSTATIC\_LIB\_NAME clang: error: linker command failed with exit code 1 (use -v to see invocation)\</result\> ERROR: Builder failed: ld: library not found for -lSTATIC\_LIB\_NAME clang: error: linker command failed with exit code 1 (use -v to see invocation) BUILD ERROR: There was a problem linking the app.
I should clarify that the problem is not with my code as I am not invoking the associated scripts-- like I said above, if I remove the plugin from my build, things go through fine.
I use the following publisher ID as per the APIs to include the plugin
["plugin.startapp"] = { publisherId = "com.startapp" },
I am away from work for a couple of days and unfortunately don’t have an Android device to test. Any help would be much appreciated.