iOS build issue

I’m currently testing my game with my iPod Touch for iOS and it’s not functioning properly. On android it works perfectly, but when I go to test on iOS certain things don’t work. The sprite image Im using for a goal doesn’t show up and my quit button don’t function. I’m clueless on why this is happening. Thanks in advance. [import]uid: 46082 topic_id: 12264 reply_id: 312264[/import]

To be more specific.

-I’ve updated to the latest corona build
-I get no errors in the terminal
-Everything works in the game, but my pause and restart button and Goal.
-My iTouch/iPod i’m testing with is fully updates to 4.2.x
-I’m using a provisioning profile with a wildcard *.

Why would my game function properly on Android and not on iOS. It functions just fine in ALL simulators. Any help would be very appreciated. [import]uid: 46082 topic_id: 12264 reply_id: 44688[/import]

Check for misplaced capital letters (or lack of caps), and carefully go over all of your code.

What your saying would imply the error is likely before you spawn the goal, so above it in your code.

It might be worth testing with a stable build just to ensure it’s not a daily build issue. (Daily builds are not guaranteed to be bug-free, or even function at all ;)) [import]uid: 52491 topic_id: 12264 reply_id: 44791[/import]