iOS build will not install after updating corona

can someone please just give me a list of changes from public build 2393 to 2511? ive already fixed issues with build settings in reguards to the facebook plugin and game network and it works perfectly in the xcode simulator and android, but one team member with iphone 3 has no issues and the rest of the team cant install the app. im getting very frustrated :(. there were no issues untill i updated corona and rebuilt the app.

https://developer.coronalabs.com/content/corona-sdk-release-notes-build-2014.2511

Corona SDK now has a minimum iOS version of 6.0.  I don’t believe you can get iOS 6 on an iPhone 3.

What errors are you seeing?

Rob

the iphone 3 works fine it seems my problem is any ios device with later than 6

the install just halts in the middle of installation

maybe im excluding files improperly. [lua]    excludeFiles =
    {
        – Exclude all Android icon files and .ogg files in the “music” directory:
        iphone = { “Icon-*dpi.png”, “music/*.ogg” },
        – Exclude iOS “retina” image files and .m4a files in the “music” directory:
        android = { “Default*”, “Icon.png”, “*@2x.png”, “*@3x.png”, “Icon-Small*”, “music/*.m4a” }
    },[/lua]

does this look right?

yeah i think that fixed it. i changed it to iphone = { “*dpi.png”, “music/*.ogg” } i thought it looked wrong. i wish my team had tested the builds so i could have caught that sooner. i my self dont own any apple products

never mind. i have no idea whats going on. it works on some of their devices. maybe it has something to do with registering a misspelled udid. all i know for sure is i hate Apple more and more each day

lol yeah everyones been trying to install on unregistered devices and the provisioning profile needed regenerated. wow

https://developer.coronalabs.com/content/corona-sdk-release-notes-build-2014.2511

Corona SDK now has a minimum iOS version of 6.0.  I don’t believe you can get iOS 6 on an iPhone 3.

What errors are you seeing?

Rob

the iphone 3 works fine it seems my problem is any ios device with later than 6

the install just halts in the middle of installation

maybe im excluding files improperly. [lua]    excludeFiles =
    {
        – Exclude all Android icon files and .ogg files in the “music” directory:
        iphone = { “Icon-*dpi.png”, “music/*.ogg” },
        – Exclude iOS “retina” image files and .m4a files in the “music” directory:
        android = { “Default*”, “Icon.png”, “*@2x.png”, “*@3x.png”, “Icon-Small*”, “music/*.m4a” }
    },[/lua]

does this look right?

yeah i think that fixed it. i changed it to iphone = { “*dpi.png”, “music/*.ogg” } i thought it looked wrong. i wish my team had tested the builds so i could have caught that sooner. i my self dont own any apple products

never mind. i have no idea whats going on. it works on some of their devices. maybe it has something to do with registering a misspelled udid. all i know for sure is i hate Apple more and more each day

lol yeah everyones been trying to install on unregistered devices and the provisioning profile needed regenerated. wow