IOS Builds Busted?

All of a sudden since this morning sometime every time I try to build on the Apple I get unexpected error look at console…

After looking at the console it says it cannot find IOS7 or IOS7.1 directory any thoughts?

I only use the Apple to build, I do not program, install or change anything on it. So I know it isn’t some upgrade or new software or configuration change etc. 

Everything was building just fine up until last night sometime.

Found the problem: If you include the Google V3 IAP Plugin and try building on Apple it breaks.

[“plugin.google.iap.v3”] = { publisherId = “com.coronalabs”, },

Comment it out and everything works fine :slight_smile:

Google IAP is for Android only.  You can add the supportedPlatforms option to have iOS builds ignore the plugin:

[“plugin.google.iap.v3”] = { publisherId = “com.coronalabs”, supportedPlatforms = { android = true }, },

Rob

Are  you trying to use Google’s In App Purchase plugin on iOS builds? I would expect it to break since it’s not supported.

I just did an Android build with the Mac Simulator 2358 and there are no build errors when I include your plugin code in build.settings file. 

What version of the simulator are you using and can you tell us when it stopped working? To my knowledge nothing has changed in the IAP plugin for a while now.

If you’re still having problems, please file a bug report with the details and a test project that demonstrates the problem. Please include a screen shot of the error text in the terminal window.

Thanks,

Tom

@Rob::Nifty =  supportedPlatforms = { android = true } 

@Tom: Really I was just being lazy and had the plugins listed in the buildsettings file and wasn’t aware of the supportedPlatforms option so when I was trying to build “for IOS” on Apple it was throwing errors big time the second i commented out the line it built just fine.

And since I actually added it this morning that explains why it was working last night, normally i just use v2 of google iap but figure what the heck i would give v3 i try lol

Using latest daily build.

Found the problem: If you include the Google V3 IAP Plugin and try building on Apple it breaks.

[“plugin.google.iap.v3”] = { publisherId = “com.coronalabs”, },

Comment it out and everything works fine :slight_smile:

Google IAP is for Android only.  You can add the supportedPlatforms option to have iOS builds ignore the plugin:

[“plugin.google.iap.v3”] = { publisherId = “com.coronalabs”, supportedPlatforms = { android = true }, },

Rob

Are  you trying to use Google’s In App Purchase plugin on iOS builds? I would expect it to break since it’s not supported.

I just did an Android build with the Mac Simulator 2358 and there are no build errors when I include your plugin code in build.settings file. 

What version of the simulator are you using and can you tell us when it stopped working? To my knowledge nothing has changed in the IAP plugin for a while now.

If you’re still having problems, please file a bug report with the details and a test project that demonstrates the problem. Please include a screen shot of the error text in the terminal window.

Thanks,

Tom

@Rob::Nifty =  supportedPlatforms = { android = true } 

@Tom: Really I was just being lazy and had the plugins listed in the buildsettings file and wasn’t aware of the supportedPlatforms option so when I was trying to build “for IOS” on Apple it was throwing errors big time the second i commented out the line it built just fine.

And since I actually added it this morning that explains why it was working last night, normally i just use v2 of google iap but figure what the heck i would give v3 i try lol

Using latest daily build.