ios IAP(in app purches ) invalid products

hello i wold like to integrate in app purchases in corona app and i fallowed the inAppDemo
tutorial that can be found

my problem is that all items that i want are returned as invalid. i have setup the iTunes connect and downloaded new provisioning profile to the app… but still nothing

[lua]-- Requires Corona build #261 or later.

– Version: 1.0 (January 7, 2010)

– Sample code is MIT licensed, see http://developer.anscamobile.com/code/license
– Copyright © 2010 ANSCA Inc. All Rights Reserved.

local ui = require(“ui”)
local store = require(“store”) – Available in Corona build #261 or later

local isSimulator = “simulator” == system.getInfo(“environment”)

display.setStatusBar( display.HiddenStatusBar )

– Unbuffer console output for debugging
io.output():setvbuf(‘no’) – Remove me for production code

local titlecard
function showTitle()
if isSimulator then
local myAlert = native.showAlert( “iTunes Store not available in Corona Simulator”,
“Offline testing: see console for output.”,
{ “OK” } )
end
titlecard = display.newImage( “titlecard.png”, true )
titlecard.x = display.contentCenterX
titlecard.y = display.contentCenterY
end

local bg
local validProducts, invalidProducts = {}, {}
local descriptionArea


– Product IDs should match the In App Purchase products set up in iTunes Connect.
– We cannot get them from the iTunes store so here they are hard coded;
– your app could obtain them dynamically from your server.

local listOfProducts =
{
– These Product IDs must already be set up in your store
– We’ll use this list to retrieve prices etc. for each item
– Note, this simple test only has room for about 4 items, please adjust accordingly

– The iTunes store will not validate bad Product IDs
“com.compan.app.something”,
“com.compan.app.noPick” ,
}


– Process and display product information obtained from store.
– Constructs a button for each item

function unpackValidProducts()

– Utility to build a buy button
function newBuyButton (index)
– Handler for buy button
local buttonDefault = “buttonBuy.png”
local buttonOver = “buttonBuyDown.png”
local buyThis = function ( product )
print (“Ka-ching! Purchasing " …product)
– Purchase the item
if store.canMakePurchases then
store.purchase( {product} )
else
native.showAlert(“Store purchases are not available, please try again later”,
{ “OK” } )
end
end
function buyThis_closure ( index )
– Closure wrapper for buyThis() to remember which button
return function ( event )
buyThis (validProducts[index].productIdentifier)
return true
end
end
local hideDescription = function ( )
descriptionArea.text = “Select a product…”
end
local describeThis = function ( description )
– Display product description for testing
print (“About this product: " …description)
– TODO wrap if necessary
descriptionArea.text = description
timer.performWithDelay( 2000, hideDescription)
end
function describeThis_closure ( index )
– Closure wrapper for describeThis() to remember which button
return function ( event )
describeThis (validProducts[index].description)
return true
end
end
local formatted = string.format(”%.2f”, validProducts[index].price)
local label = validProducts[index].title … " " …formatted
local myButton = ui.newButton{
default = buttonDefault, over = buttonOver,
onPress = describeThis_closure (index), onRelease = buyThis_closure (index),
text = “”, textColor = {2, 0, 127, 255}, font=“Marker Felt”, size = 14, emboss = false
}
myButton:setReferencePoint(display.CenterLeftReferencePoint)
myButton:setText(label)
return myButton
end

– Utility to build a restore button
function newRestoreButton ()
local buttonDefault = “buttonRestore.png”
local buttonOver = “buttonRestoreDown.png”
local restore = function ( product )
– Ask the iTunes Store to initiate restore transaction sequence
print ("Restoring " )
store.restore()
end
local hideDescription = function ( )
descriptionArea.text = “Select a product…”
end
local describeThis = function ()
– Display info in description area
print (“Test restore feature”)
descriptionArea.text = “Test restore feature”
timer.performWithDelay( 2000, hideDescription)
end
local label = “Test restore”
local myButton = ui.newButton{
default = buttonDefault, over = buttonOver,
onPress = describeThis, onRelease = restore,
text = “”, textColor = {255, 255, 1, 255}, font=“Marker Felt”, size = 14, emboss = false
}
myButton:setReferencePoint(display.CenterLeftReferencePoint)
myButton:setText(label)
return myButton
end

print (“Loading product list”)
if not validProducts then
native.showAlert( “In App features not available”, “initStore() failed”, { “OK” } )
else
print (“Product list loaded”)
print( "Country: " … system.getPreference( “locale”, “country” ) )
– Show store UI
titlecard:removeSelf()
bg = display.newImage( “storebg.png”, true )
bg.x = display.contentCenterX
bg.y = display.contentCenterY
descriptionArea = native.newTextBox (10, 0.7*display.contentHeight, display.contentCenterX - 20, display.contentCenterY - 10)
descriptionArea.text = “Select a product…”
descriptionArea:setTextColor (2, 0, 127)
descriptionArea.size = 18
descriptionArea.hasBackground = false
local buttonSpacing = 5
print( "Found " … #validProducts … " valid items ")
– display the valid products in buttons
for i=1, #validProducts do
– Debug: print out product info
print ("Item " … i … “: " … validProducts[i].productIdentifier
… " (” … validProducts[i].price … “)”)
print (validProducts[i].title … ", "… validProducts[i].description)

– create and position product button
local myButton = newBuyButton(i)
myButton.x = display.contentWidth - myButton.width - buttonSpacing
myButton.y = i * buttonSpacing + (2 * i - 1) * myButton.height / 2
end
– create and position Restore button
local myButton = newRestoreButton()
myButton.x = display.contentWidth - myButton.width - buttonSpacing
myButton.y = display.contentHeight - myButton.height / 2 - buttonSpacing

for i=1, #invalidProducts do
– Debug: display the product info
native.showAlert( “Item " … invalidProducts[i] … " is invalid.”,
{ “OK” } )
print(“Item " … invalidProducts[i] … " is invalid.”)
end

end
end


– Handler to receive product information
– This callback is set up by store.loadProducts()

function loadProductsCallback( event )
– Debug info for testing
print(“In loadProductsCallback() to load itoons poroducts”)
print(“event, event.name”, event, event.name)
print(event.products)
print(event.products.title)
print("#event.products", #event.products)
io.flush() – remove for production

– save for later use
validProducts = event.products
invalidProducts = event.invalidProducts
unpackValidProducts ()

end


– Handler for all store transactions
– This callback is set up by store.init()

function transactionCallback( event )
local infoString
print("transactionCallback: Received event ", event.name)

– Also available for your app to use:
print(“transaction”, event.transaction)
print(“state”, event.transaction.state)
print(“errorType”, event.transaction.errorType)
print(“errorString”, event.transaction.errorString)

print(“testing”, store.transactionStatePurchased, store.transactionErrorPaymentCancelled, store.transactionStateFailed )

if event.transaction.state == “purchased” then
infoString = “Transaction successful!”
print (infoString)
descriptionArea.text = infoString
elseif event.transaction.state == “restored” then
– Reminder: your app must store this information somewhere
– Here we just display some of it
infoString = “Restoring transaction:” …
"\n Original ID: " …event.transaction.originalTransactionIdentifier …
"\n Original date: "…event.transaction.originalDate
print (infoString)
descriptionArea.text = infoString
print(“productIdentifier”, event.transaction.productIdentifier)
print(“receipt”, event.transaction.receipt)
print(“transactionIdentifier”, event.transaction.transactionIdentifier)
print(“date”, event.transaction.date)
print(“originalReceipt”, event.transaction.originalReceipt)

elseif event.transaction.state == “cancelled” then
infoString = “Transaction cancelled by user.”
print (infoString)
descriptionArea.text = infoString

elseif event.transaction.state == “failed” then
infoString = "Transaction failed, type: ",
event.transaction.errorType, event.transaction.errorString
print (infoString)
descriptionArea.text = infoString
else
infoString = “Unknown event”
print (infoString)
descriptionArea.text = infoString
end

– Tell the store we are done with the transaction.
– If you are providing downloadable content, do not call this until
– the download has completed.
store.finishTransaction( event.transaction )
end


– Setter upper

function setupMyStore (event)
store.loadProducts( listOfProducts, loadProductsCallback )
print (“After store.loadProducts, waiting for callback”)

if isSimulator then
print(“loaded lis of valid for SIMULATOR”)
– No Store, so no callbacks, so exercise our GUI “manually”
validProducts[1] = {}
validProducts[1].title = “Lemonade refill”
validProducts[1].description = “A wonderful dummy product for testing”
validProducts[1].price = 0.99
validProducts[1].productIdentifier = “com.lemonadestand.consumable.001”
validProducts[2] = {}
validProducts[2].title = “Drinking glass”
validProducts[2].description = “Makes lemonade easier to drink.”
validProducts[2].price = 1.99
validProducts[2].productIdentifier = “com.lemonadestand.nonconsumable.001”
validProducts[3] = {}
validProducts[3].title = “Daily dose”
validProducts[3].description = “Made fresh daily!”
validProducts[3].price = 19.99
validProducts[3].productIdentifier = “com.lemonadestand.subscription.001”
unpackValidProducts()
end
end

– Main

– Show title card
showTitle ()

– Connect to store at startup
store.init (transactionCallback )
print (“After store init”)

– Hide title card, run store
timer.performWithDelay (1000, setupMyStore)

i have changed the listOfProducts contents for the post! but in application are the same as in itoons connect.

can somoen help me a bit?

[import]uid: 169726 topic_id: 32531 reply_id: 332531[/import]

  1. Have you filled in your bank information within iTunes Connect. If not, you will get this error.

  2. Have you signed out through the appstore by the settings on the device, and logged in with the test account only through the app? If not, it will fail.

Joakim [import]uid: 81188 topic_id: 32531 reply_id: 129342[/import]

  1. Have you filled in your bank information within iTunes Connect. If not, you will get this error.

  2. Have you signed out through the appstore by the settings on the device, and logged in with the test account only through the app? If not, it will fail.

Joakim [import]uid: 81188 topic_id: 32531 reply_id: 129342[/import]

thank you for the answer. Yes that was the problem.
i had an older application provisioning profile which i don’t know why it worked whit out bank information… and it still works … but if i create a application now in itunes connect and what to test in app purchases i have to set up the banking information. [import]uid: 169726 topic_id: 32531 reply_id: 130915[/import]

thank you for the answer. Yes that was the problem.
i had an older application provisioning profile which i don’t know why it worked whit out bank information… and it still works … but if i create a application now in itunes connect and what to test in app purchases i have to set up the banking information. [import]uid: 169726 topic_id: 32531 reply_id: 130915[/import]