Hi,
I have a small game, that I try to test in the iOS simulator, but when it gets to the splash screen it just hangs. The Corona console outputs the following
jan. 27 12:31:46.852 ---------- Device Log Starts ----------jan. 27 12:31:51.717 Platform: iPhone / x86\_64 / 9.2 / Apple Software Renderer / OpenGL ES 2.0 APPLE-12.0.40 / 2016.2814 / en-US | US | en\_US | en jan. 27 12:31:51.756 luaopen\_CoronaProvider\_ads\_admob jan. 27 12:31:51.769 Could not successfully update network info during initialization. jan. 27 12:31:51.771 Normal message received by listener connection. Ignoring. jan. 27 12:31:52.351 \<Google\> To get test ads on this device, call: request.testDevices = @[GAD\_SIMULATOR\_ID]; jan. 27 12:31:52.384 SecTaskLoadEntitlements failed error=22 cs\_flags=200, task-\>pid\_self=42925 jan. 27 12:31:52.387 SecTaskCopyDebugDescription: 123 Puzzles[42925] jan. 27 12:31:52.406 SecTaskLoadEntitlements failed error=22 cs\_flags=200, task-\>pid\_self=42925 jan. 27 12:31:52.410 SecTaskCopyDebugDescription: 123 Puzzles[42925] jan. 27 12:31:52.423 SecTaskLoadEntitlements failed error=22 cs\_flags=200, task-\>pid\_self=-1 jan. 27 12:31:52.425 SecTaskCopyDebugDescription: 123 Puzzles[42925] jan. 27 12:31:57.311 -canOpenURL: failed for URL: "itms-books://" - error: "This app is not allowed to query for scheme itms-books" jan. 27 12:31:57.316 -canOpenURL: failed for URL: "kindle://home" - error: "This app is not allowed to query for scheme kindle"
My current setup is
Xcode 7.2
iOS SDK 9.2
Corona Simulator daily build 2016.2814
In the app I have admob and facebook implemented as well
Anyone got an idea why it hangs on the splash screen given the above output? Please let me know if you need any more information.