As soon as iOS 6.1.2 update was released I have a customer complaining about ‘no sounds’ in my Corona created app (https://itunes.apple.com/us/app/start-stop-timer/id568759948?mt=8). In testing on my own devices, the exact same reported behavior appears on the iPhone 5 but not the 3GS.
The app was built with build 2012.929 if that makes any difference.
Anyone else seeing this behavior in their apps and iOS 6.1.2?
FYI I have power cycled the device and closed ALL other running apps to make sure there wasn’t some other sound channel conflict (I have scene behavior in the past where sound from other apps seems to ‘supercede’ sound from a Corona app).
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