IOS vs. Android Performace

I couldn’t find anything regarding this but if I missed it, please point me to the right place. I have an app built for both IOS and Android. The performance on an actual Android device however is considerable slower than IOS. Is there something I am missing that may be causing this? I am doing nothing special. No network IO, no physics, just a straight up word game.

Thanks [import]uid: 69863 topic_id: 34096 reply_id: 334096[/import]

It really depends on which devices you’re working with. Newer, more expensive phones are often much faster than older or cheaper phones.

The best method for fixing any performance problems would be to liberally use system.getTimer() in your code to measure how long each thing you’re doing takes. Find the things that are taking up the most time and see if you can figure out a way to speed them up. [import]uid: 135827 topic_id: 34096 reply_id: 135549[/import]

I am readily agree with george18.We must consider the performances first…It works for us…

vacation horses
[import]uid: 205575 topic_id: 34096 reply_id: 135564[/import]

Vacation horses? Wut [import]uid: 14018 topic_id: 34096 reply_id: 135565[/import]

It really depends on which devices you’re working with. Newer, more expensive phones are often much faster than older or cheaper phones.

The best method for fixing any performance problems would be to liberally use system.getTimer() in your code to measure how long each thing you’re doing takes. Find the things that are taking up the most time and see if you can figure out a way to speed them up. [import]uid: 135827 topic_id: 34096 reply_id: 135549[/import]

I am readily agree with george18.We must consider the performances first…It works for us…

vacation horses
[import]uid: 205575 topic_id: 34096 reply_id: 135564[/import]

Vacation horses? Wut [import]uid: 14018 topic_id: 34096 reply_id: 135565[/import]