iOS - xcode build does link plugin lib into the binary?

I keep getting this intermittent error within XCode where everything gets compiled and linked but when the app starts, plugin can not be found. I can not see why that is happening.

2014-02-21 15:49:12.255 Mini[835:60b] Platform: iPhone / iPhone5,3 / 7.0.4 / PowerVR SGX 543 / OpenGL ES 2.0 IMGSGX543-97

2014-02-21 15:49:12.341 Mini[835:60b] Runtime error

module ‘pluign.vcp’ not found:resource (pluign.vcp.lu) does not exist in archive

    no field package.preload[‘pluign.vcp’]

    no file '/var/mobile/Applications/82908241-4EFE-43AF-A2C7-DC70D27FBBE6/Mini.app/pluign.vcp.lua’

    no file '/var/mobile/Applications/82908241-4EFE-43AF-A2C7-DC70D27FBBE6/Mini.app/pluign.vcp.lua’

    no file './pluign.vcp.so’

    no file '/var/mobile/Applications/82908241-4EFE-43AF-A2C7-DC70D27FBBE6/Mini.app/pluign.vcp.so’

    no file './pluign.so’

    no file '/var/mobile/Applications/82908241-4EFE-43AF-A2C7-DC70D27FBBE6Mini.app/pluign.so’pluign.vcp

stack traceback:

    [C]: in function 'require’

    ?: in function 'require’

    /protected/ios/…/Corona/main.lua:1: in main chunk

Does anyone have a good way of dealing with this stuff? I tried cleaning up derived data and clean and build and all that other useless stuff. 

The strange part is if I inspect the actual binary that gets produced 

17:29:16 Mini.app > nm -ao Mini | grep plugin_vcp

Mini: 5307d1a8 - 09 0001   OSO

/mini/ios/DerivedData/Mini/Build/Products/Debug-iphoneos/libplugin_vcp.a(PluginVcp.o)

Mini: 0000bfd8 T _luaopen_plugin_vcp

Mini: 0000bfd8 - 01 0000   FUN _luaopen_plugin_vcp

the stuff seems to be correctly in place. So, why can not lua find the plugin? Any clues?

Cheers,

Alex.

I get those errors a lot.  You probably need to add the library that you are trying to load into the Build phases.  When you do that if the “whatever.a” library you are linking to requires some frameworks that the corona template app does not add, you will see a linking error and you need to figure out what is missing (usually a framework or an SDK)…  

I am finding it extremely difficult (as a beginner in Enterprise) to know my ways around plugins…

I get those errors a lot.  You probably need to add the library that you are trying to load into the Build phases.  When you do that if the “whatever.a” library you are linking to requires some frameworks that the corona template app does not add, you will see a linking error and you need to figure out what is missing (usually a framework or an SDK)…  

I am finding it extremely difficult (as a beginner in Enterprise) to know my ways around plugins…