iOS7 and iphone 5S questions

Hey, I have just finished reading through several livetickers about the new iPhones and iOS7 and have some questions.

  1. the iphone 5S is based on 64 bit architecture…

-> They said that 32-bit apps will still be able to run, but there might be better performance with 64 bit apps.

So my question is, are we able to make 64 bit Apps/Games as well and are there any problems with the new hardware/software?

I guess since everything on iOS 7 beta runs fine, there won´t be many problems?

I am just asking because I know what happened when iOS6 was released :confused:

My company was planning to submit our newest game to Apple in a few days but I guess we have to delay it for a few weeks…

The second question is: Is the implementation of OpenGL 3.0 going to affect us or the upcoming “graphics 2.0” engine?

Sorry, I am no engineer and just a little bit worried about the recent changes.

Max

In regards to OpenGL ES 3.0, as stated here:

http://en.wikipedia.org/wiki/OpenGL_ES#OpenGL.C2.A0ES.C2.A03.0

“OpenGL ES 3.0 is backwards compatible with OpenGL ES 2.0”

This won’t be an issue. We’ll progressively add features that take advantage of ES 3.0, and improve performance.

In regards to 32-bit vs 64-bit: The short answer is that there won’t be any issue. We’ll address this in detail soon.

Thank you very much :slight_smile:

In regards to OpenGL ES 3.0, as stated here:

http://en.wikipedia.org/wiki/OpenGL_ES#OpenGL.C2.A0ES.C2.A03.0

“OpenGL ES 3.0 is backwards compatible with OpenGL ES 2.0”

This won’t be an issue. We’ll progressively add features that take advantage of ES 3.0, and improve performance.

In regards to 32-bit vs 64-bit: The short answer is that there won’t be any issue. We’ll address this in detail soon.

Thank you very much :slight_smile: