Hi guys,
my first game ‘Backyard Bolt’ on iOS made it into the top 100 paid apps! Bad news is that I’m getting stacks of 1-stars due to a ‘crash’.
So far, we can see this only happen on iPad 1 - the default image for the app loads for about 5 seconds, then crashes back to the home screen.
On Corona Simulator, previewing as iPad1, iPad Retina, iPhone etc is all fine.
Previewing on iOS Simulator with the XCode bundle however, I get this message first:
BackyardBolt_iPhone cannot be opened because of a problem.
Check with the developer to make sure BackyardBolt_iPhone works with this version of Mac OS X. You may need to reinstall the application. Be sure to install any available updates for the application and Mac OS X.
Click ‘Send to Apple’ to submit the report to Apple. This information is collected anonymously.
Process: BackyardBolt_iPhone [3801]
Path: /Users/glaw/Desktop/projects/CartoonNetwork/TUN0001_BackyardBolt/TUN0001_Gumball_BackyardBolt/Main/src/package/xcode/BackyardBolt_iPhone.app/BackyardBolt_iPhone
Identifier: com.disney.backyardbolt
Version: ??? (???)
Code Type: X86 (Native)
Parent Process: launchd [182]
Date/Time: 2013-01-03 10:29:33.582 +1100
OS Version: Mac OS X 10.6.8 (10K549)
Report Version: 6
Interval Since Last Report: 6478254 sec
Crashes Since Last Report: 21
Per-App Crashes Since Last Report: 1
Anonymous UUID: 695E9C1B-C07B-4BAA-B6DF-E19BC3C0E06C
Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000
Crashed Thread: 0
Dyld Error Message:
Library not loaded: /System/Library/Frameworks/CoreMedia.framework/CoreMedia
Referenced from: /Users/glaw/Desktop/projects/CartoonNetwork/TUN0001_BackyardBolt/TUN0001_Gumball_BackyardBolt/Main/src/package/xcode/BackyardBolt_iPhone.app/BackyardBolt_iPhone
Reason: image not found
Binary Images:
0x8fe00000 - 0x8fe4163b dyld 132.1 (???) <4CDE4F04-0DD6-224E-ACE5-3C06E169A801> /usr/lib/dyld
Model: MacPro5,1, BootROM MP51.007F.B00, 4 processors, Quad-Core Intel Xeon, 2.8 GHz, 8 GB, SMC 1.39f11
Graphics: ATI Radeon HD 5770, ATI Radeon HD 5770, PCIe, 1024 MB
Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x8E), Broadcom BCM43xx 1.0 (5.10.131.42.4)
Bluetooth: Version 2.4.5f3, 2 service, 19 devices, 1 incoming serial ports
Network Service: AirPort, AirPort, en2
PCI Card: ATI Radeon HD 5770, sppci_displaycontroller, Slot-1
Serial ATA Device: HL-DT-ST DVD-RW GH41N
Serial ATA Device: WDC WD1001FALS-41Y6A0, 931.51 GB
USB Device: BRCM2046 Hub, 0x0a5c (Broadcom Corp.), 0x4500, 0x5a100000 / 2
USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0x8215, 0x5a110000 / 5
USB Device: USB Optical Mouse, 0x0461 (Primax Electronics), 0x4d15, 0x1a200000 / 2
USB Device: Wired Keyboard 600, 0x045e (Microsoft Corporation), 0x0750, 0x1d100000 / 2
FireWire Device: built-in_hub, Up to 800 Mb/sec
The iOS Simulator still loads the game up, but it takes about a minute to get past the default image, and the game runs very slowly at around 3 frames per second.
The iPad that crashes is an iPad 1, running the latest iOS available to it: 5.1.1
Can anyone please help?
Thanks!
Garry
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