This is my first test on the iPad Air, but have successfully tested on all others for the past four months. The failure looks like all images [frame references] have been mixed up and image locations have been swapped… I have not made any changes to the config.lua or build.settings…
My process for building the app (for iOS) is via XCode (latest SDK 8.4) and have my iPad Mini connected (run/build). However, for the other ipads/iphones that I’ve tested, I take the filename.app, zip it up and put it on DropBox/Google Cloud drive so all the others who I have testing for me (iPad’s/Mini’s/iPhones), can download and install via iTunes. I repeated this process for my iPad Mini (1st gen), to load via iTunes, and it worked flawlessly. Has anyone else seen this type of behavior?
App built using imagesheets created by TexturePacker
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no sheet larger than 2048x2048;
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1 scaling variant - not using @2x variant, just reducing all images by 50% and creating one sheet for all devices
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Texture format = PNG
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Png Opt Level = 0
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pixel format RGBA8888
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Size constraints = Any size
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Algorithm = MaxRects
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Multipack (for some sheets)
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Trim Mode = Trim and Reduce border artifacts
For the past four months, I have successfully tested on all simulator models AND built and tested the app on the following devices:
iOS:
iPad Mini 1st gen. 2nd gen.
iPad 1st gen., 3rd gen.
iPad Air (Retina/ME898X/A) - failed
iPhone 5/6
Android:
Samsung Galaxy S5
Samsung Galaxy Note 3
Lindsay pad (old technology/software)
first gen Kindle 7"/latest gen Kindle 7"
various phones (hi-res)
OSX: 10.10.4, XCode: 6.4, Corona Enterprise build: 2015.2688, TexturePacker: 3.9.2