iPad retina graphics as an up-sale

I’ve spent the weekend working on a new version of OmniBlaster to support @4x graphics. It looks really slick on my retina iPad. I probably have 80% of the graphics upgraded and that version is on its way to the app store for review.

I also updated the lite version of the game and submitted it, but I’m thinking about rejecting it and removing the @4x graphics and adding that to the reasons why you wanna pony up some cash for the full version.

Is this wise?

I’ve almost have the next version ready to go too that adds some features and some more @4x graphic elements.

So I guess I really have two questions:

  1. Should I not include the @4x graphics in the free game?

  2. Should I reject the current 1.7 and make a new 1.7 that has extra features and graphics or save these new changes for a 1.8 version that I want to schedule to release on 5/12, the 1 year anniversary of the game.

What would you do?
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Rob,

  1. the free game should not have the 4x as thats a bonus for paying customers. other developers require you to purchase the iPad version to get 4x, while others that are universal include it free :slight_smile:

for example riptide GP, its a universal app that does 4x iPad retina display.

  1. hold back for the one year anniversary, you should also have a 1 day 0.99 sale on the game as well to celebrate the 1 year.

hope that helps you out

by the way the game looks cool

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