I have an iPad game I’m porting to the iPhone. After reading the docs I am realizing it might have been easier to go from iPhone to iPad.
On my iPad version I have 1024x768 graphics. I’ve scaled my iPhone content to fit the iPhone 4 (I only want 4 and 4S for now) 640×960 resolution.
So in my imageSuffix piece in my config file I’d have something like:
application =
{
content =
{
width = 320,
height = 480,
scale = "letterbox",
imageSuffix =
{
["-IPAD"] = ??,
},
},
}
The question is, to go from a base image of (for example) 1024x768 to 960x640 what should the scale factor be? I believe it’d be a factor of 0.93 scaling down or scaling up it’d be 1.066. Do I use these factors or just a generalized one? A factor of 2 wouldn’t work here right?
Thanks for the help. I’m guessing i’m just missing something obvious here…
-David [import]uid: 27681 topic_id: 24124 reply_id: 324124[/import]