iPad1 and iOS 5.0.1

Hi all,

I have a few users that report our game crashing on an ipad1 with ios 5.0.1. Since i’ve tested it on 3 such devices, i don’t know why the game keeps crashing at startup. and i only have the apple crash file, which doesn’t really tell me what’s going on (or i simply don’t get it). I’ve seen many games (from EA, GameLoft) facing the same problem. Anyone else?

Btw I don’t think Corona has anything to do with it. [import]uid: 90610 topic_id: 22199 reply_id: 322199[/import]

Does your app use a lot of memory (system or texture)?

This reason I ask is that I had a problem with an app that uses a lot of memory occasionally crashing on startup.

After much testing, this is what I did to recreate the problem.

Run lots of apps so that the memory of the iDevice is full.

If you have the device connected to Xcode and watch the console output, you will see that when you start a new app, iOS kills off one of the background apps to make room for the new app in memory.

From what I’ve read on the internet, iOS kills the app that is using the most memory. So just keep restarting the apps that get killed. You may be able to recreate the crash. I say may because I never could figure a set pattern to the crash. I just keep restarting the apps.

You hit this problem faster on an iPad 1 because it has half the memory (RAM) of the iPad2. [import]uid: 67839 topic_id: 22199 reply_id: 88321[/import]

thanks for your answer!

I’ve tested it with 50 apps running at the same time, and game worked fine. It is only crashing on some of the iPad1 devices. The funny thing is, i don’t get a memory crash report, only a general crash. according to the crash logs from apple memory is fine (which i thought could be the only reason to make the game crash…).

so, well. I really don’t know, i will try again with the ipad1. [import]uid: 90610 topic_id: 22199 reply_id: 88325[/import]

hi dingo, did you ever resolve this? we are encountering a similar problem.
[import]uid: 110703 topic_id: 22199 reply_id: 105594[/import]

hey john!

well, I’ve used two pictures saved in full hd res, instead of 480*320… so I guess the crashes have been caused by this. But we never figured it out.

but I had no further crash reports since this update. [import]uid: 90610 topic_id: 22199 reply_id: 105661[/import]

Thanks! We’ll see if that was causing our crash. [import]uid: 110703 topic_id: 22199 reply_id: 105739[/import]