My iphone app runs fine under windows and Mac simulators but not in my device. I have renamed my files references and directories not to have spaces, rebuilt with the barest code (just an image and text), but all without success. I added “UIRequiredDeviceCapabilities = magnetometer” to the build file and there is “internal api error” when I upload to my device. Could this have to do with the Standard Apis. I have 2011.704 build. My previous app in the app store rebuilds and runs fine in my device. I kindly need help. [import]uid: 74375 topic_id: 25428 reply_id: 325428[/import]
When you tested in Simulator what build was that?
Depending on the answer to that question, if the simulator is on a higher build and then you build to device using the latest stable build 704 (b or a?) you could run into issues. I know there were issues with timers, and some other things that weren’t implemented in 704 (or other features).
Basically what I’m saying is if your simulator runs a higher build than what you build to device with, you could have problems. I know I did (game crashed due to a timer pause thing that wasn’t in the stable build but was from a later daily build).
-Ng [import]uid: 61600 topic_id: 25428 reply_id: 102756[/import]