Hi Folks,
I am experimenting with the simulator and some of the Corona examples. I noticed that most of the samples I have played with have a config file with width=320 height=480. Is that the best resolution to use for iPhone? Isn’t the new iPhone 960x640? I made a sample at that resolution, with appropriately sized graphics, and I noticed in the simulator at least when the graphics get a bit rough around the edges when being scaled down. Would that be different in the actual iPhone at 960x640? I guess my question is what is the best resolution to target when building an app for the iPhone? How would you set up a config file and your graphics to give you the best results on both screen sizes?
Thanks!
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