Since a long time, there’s a feature somewhere deep in the ironSource ads plugin that has been going along with Corona/Solar2D which disables audio from all other sources on iOS when a multimedia ad is played (static/interstitial). Other engines apparently give an option to turn off this feature in their ironSource implementations but it seems to be missing in Solar2D.
The outcome of this is that on iOS, every time a user returns to the app after watching an ad, they don’t get any audio from the app unless they remove it from focus and bring it back to foreground. I’ve tried working around this by simply setting audio.setVolume(1) after the ad is closed but that doesn’t help.
Does anyone know of a workaround for this and if it has to be done inside the plugin, is someone willing to take this up for a fee?