Is an Overlay Supposed to Stop Transition.To's in the Parent Scene?

I have bubbles that are spawned in my play scene (traveling up the screen with transition.to) and I’m using a composer overlay to show the score at the end of each level. But when I show that overlay all the bubbles in the background stop.

If they started again when the overlay went away I’d be happy, but they don’t.

If an overlay stops transitions without my permission, shouldn’t it start them up again?

 Jay

PS - If that’s the way overlays are supposed to work, that should be documented in both overlay and transition docs.

Can you provide a boiled down version of this to demonstrate?

I’ll see if I can do that in a little bit. For now I just switched and gave my bubbles a physics body and a little reverse gravity and then just release them at the bottom of the screen. Now there’s no change with them when the overlay comes and goes.

 Jay

Calling composer.showOverlay() will not stop any timers, transitions, or anything else you started.

Can you provide a boiled down version of this to demonstrate?

I’ll see if I can do that in a little bit. For now I just switched and gave my bubbles a physics body and a little reverse gravity and then just release them at the bottom of the screen. Now there’s no change with them when the overlay comes and goes.

 Jay

Calling composer.showOverlay() will not stop any timers, transitions, or anything else you started.