When i run my app on Android, it runs at a rock solid 30fps
on iOS its running solid on 60fps
In the simulator its down to 30fps again.
Can anyone confirm my findings, or is it just a coincidence that i run at 30fps no matter what, with the expected performance on those platforms ?
config.lua is setup to 60fps
display.fps reports 60fps
[lua]
local aspectRatio = display.pixelHeight / display.pixelWidth
application = {
content = {
width = aspectRatio > 1.5 and 800 or math.ceil( 1200 / aspectRatio ),
height = aspectRatio < 1.5 and 1200 or math.ceil( 800 * aspectRatio ),
scale = “letterBox”,
fps = 60,
},
}
[/lua]