Hello everyone!
I have been making games as a hobby for nearly 10 years on pc, and a few years ago i developed a game idea based around games workshop’s board game space hulk.
Unfortunately using their IP was a bad idea and I had to stop development. Although unfinished, the game I had created was well received by fans of the board game.
I have decided to remake this game on android as it is suited much more to the platform than on pc. I have replaced the IP with my own slant, still sticking true to the core of the original.
The game is a combination of top down action, in the vein of alien breed, and large scale tactical strategy. The player is tasked with boarding and destroying a large “alien” derelict space craft, and I mean LARGE. The interior of the craft is built up of a few hundred sections. Each section is a randomly generated map of corridors and rooms that joins together, creating a huge maze. the players tasked to place entry points around the craft and distribute units over those points. Once the units are on board, randomly generated and placed objectives will become available to complete. units can be assigned objectives for them to try and complete or they will chose their own.
at any point the player can take control of a single unit and manually control it to complete objectives. at this level the player can interact with objects on the ship, and combat the enemy on board.
to complete the game, the player must destroy the craft by completing the required objectives, while keeping the units alive long enough to do so. the craft is invested with an enemy numbering in the thousands, who will try and prevent the completion of objectives and kill the player’s units.
in order to create this game on mobiles without writing a base engine requires an SDK that is suited to certain functions, hopefully someone can tell me from experience if corona can do these things at a decent speed. I know its possible, but as I found out the last time, not all SDK’s do what is required quickly!
generate textures at runtime, and perform pixel manipulation on those textures while drawing them on screen. ie copy/paste all/portons of textures.
read pixel information very quickly. like getting the colour of a pixel on screen, or in a texture.
alpha blending of vector shapes on textures.
a* path finding
rapid read write to file
this isn’t a “is my game idea cool” thread, I am looking to find put if corona is my best choice for this game, however I am obviously happy to discuss the game with anyone as feedback is key to a successful game.
thankyou for the help
James [import]uid: 137386 topic_id: 24025 reply_id: 324025[/import]
