Didn’t notice anything on the daily build logs and didn’t hear for a while about it…
Is it safe to say we are not going to see this in the next year? I see progress is made on other fronts so I’m just guessing this doesn’t have an urgent priority.
Any answer would be OK, we just need to schedule which games we develop first and our next planned game does need some of the features promised there…
Also with the history of Corona Cloud and Levels you can’t blame me for having less confidence in this…
And a suggestion/question: why do you release such a huge feature as one big package? It’s just obvious you are going to get tons of bugs filed (not because of the quality of your work but just because that’s the nature of such big releases).
Why not split this to many updates in the daily build for example, you can introduce the display.newContainer as a standalone feature, you can add 2.5D transformations as another feature… why do you feel the need to bundle these all into one release and get it fire back in your face? I think your development process should be more agile and transparent. You should work more closely with your clients and keep releases as small as possible, small iterations with feedback from users. You do not need to guarantee anything works at first and just let the community play around with the new features one by one. You SHOULD use us, your loyal community as beta testers/QA, it will keep us involved in the process and I’m sure a lot of people would be very committed to helping out.
I think you’ll get better quality and happier clients this way. just my 2.5d cents