Hi.
I have to admit that i am having a lot of fun with Particle Candy (I did not even have time to play with Text Candy which i also bought) In any event, I am in the process of improvement my app which uses a lot of explosions on the screen. I started using this GREAT Profiler tool:
http://www.mygamedevelopers.com/Corona--Profiler.html
It shows me where the bottlenecks in my code (to the code line level!) I was able to improve my game code greatly. Now I am looking at the biggest part of the code that takes the most time during game play.
http://s8.postimage.org/6i7sx2gqt/profiler2.jpg
(PC is the big red box with update() function.
Of course it is PC (which is expected for the amazing effects it allows) I am pretty sure PC code is super optimized already but I am curious if it is (or will be) possible to dial up/down the performance of PC during game play. For instance, it will be great if I could reduce PC processing power need if the frame rate goes below a certain FPS.
Just curious if there were something in the PC code currently that would allow an easy way to dial up/down the processing need of PC.
In any event, PC is an amazing piece of code!
Mo.
ps: of course I am working on reducing the number of particles, size and so on and still keep good looking explosions… [import]uid: 49236 topic_id: 19480 reply_id: 319480[/import]