Nope, Corona’s “chain” body shape is an abstraction around box2d’s edgeShape fixture - you can’t get at the individual edgeShape fixtures to set their ghosts.
but a plain edge shape ought to be pretty stable, depending on how it’s used, it’s really only the end vertices that (typically) still remain an issue. (and also depends on other aspects of your sim) for example, what are we looking at in your screenshot - a single body with 14 vertices? or 13 individual 2-vertex bodies? the latter will (likely) experience more trouble than the former.
if you have to do them as individual 2-vertex bodies, you could try making them 4-vertex chains, setting the first and last vertex to be coincident with the rest of the chain, then deflecting them downward a tiny bit - creates nearly correct normals, but prevents collision, much the same as ghost vertices. (in debug view it’ll look like tiny sliver X’s around each “real” vertex)