Hi,
I am working on a game that uses Corona with Box2D.
The problem I’m experiencing is that even when specifying that the framerate should be 30 it seems that this is not the case. I understand that the engine is a best effort approach so if it can’t draw it fast enough the framerate would be below 30 fps, but I am also experiencing burst where the fps will bounce around 30-34 and even having spikes above 60 (the fps is calculated and printed every frame based on current time difference from last frame). Since the physics time steps are bound to the framerate this is causing some trouble.
Is it not possible to set an upper limit on the framerate? Is there a better way to get a steady framerate?