Is it possible to place native component under OpenGL layer (corona) ?

Hi,

Is it possible (and how) to place for example webview under corona ? We have example app with example plugin showing webview, can it be placed under corona so we can draw in corona over it?

Setting background to 0,0,0,0 will make corona background transparent but now how to puch native element to bottom?

No. Native.* elements will always be on top of OpenGL elements.

Rob

I have seen this post: https://forums.coronalabs.com/topic/69431-android-video-player-view-in-below-corona/?hl=%2Bvideo+%2Bplayer

was this some sort of a bug?

Is there no way to access Corona layer to user native android function to View.bringToFront() ? and Then all other elements would be under corona layer.

I have placed a feature request: http://feedback.coronalabs.com/forums/188732-corona-feature-requests-feedback/suggestions/33011869-ability-to-place-native-object-below-corona-view

It is not possible or we would have done this already.  There are ways at least on iOS where we can use the video camera as a fill to an OpenGL object. We don’t have that working on Android yet and it’s way too complex for us to make work. But for other native.* API’s they will always be on top given how our framework is structured.

Rob

ok, thank your for the information.

Solution would be cards I guess.

No. Native.* elements will always be on top of OpenGL elements.

Rob

I have seen this post: https://forums.coronalabs.com/topic/69431-android-video-player-view-in-below-corona/?hl=%2Bvideo+%2Bplayer

was this some sort of a bug?

Is there no way to access Corona layer to user native android function to View.bringToFront() ? and Then all other elements would be under corona layer.

I have placed a feature request: http://feedback.coronalabs.com/forums/188732-corona-feature-requests-feedback/suggestions/33011869-ability-to-place-native-object-below-corona-view

It is not possible or we would have done this already.  There are ways at least on iOS where we can use the video camera as a fill to an OpenGL object. We don’t have that working on Android yet and it’s way too complex for us to make work. But for other native.* API’s they will always be on top given how our framework is structured.

Rob

ok, thank your for the information.

Solution would be cards I guess.