Thanks for your input, Rob.
That’s what I figured.
Some of my barriers are somewhat big and I’m not happy with how it looks (maybe I’m just being a perfectionist) when the user lays a mine next to one, the mine explodes and the entire barrier/image is removed.
I was hoping there might be some type of… reverse masking? So that whatever area of the barrier that overlaps with the blast-wave either gets removed or hidden and the physics of that specific portion turned off.
I guess at this point I’ll just have to scale down my barriers to try to make it look more convincing.
Thanks again.
-Saer