Is it possible using nanosvg for sprites?

I tried this with no luck:

local nanosvg = require"plugin.nanosvg"
local mC_kSvgPath = “snow-mountain.svg”

local tex = nanosvg.newTexture({
	filename = mC_kSvgPath,
	pixelWidth = 512,
	height = 512,
	width = 512,

})


if tex then
    local options = {
        width = 64,
        height = 64,
        numFrames = 64,
        sheetContentWidth = 512,
        sheetContentHeight = 512
    }

    local sequenceData =
    {
        name="walking",
        start=1,
        count=10,
        time=100,
        loopCount = 0,   
        loopDirection = "bounce"   
    }
    local myImageSheet = graphics.newImageSheet(tex.filename, tex.baseDir, options)
    local _oSpr = display.newSprite( myImageSheet, sequenceData )
    _oSpr.x, _oSpr.y = 160,240

end

anyone knows the proper way for that? :face_with_raised_eyebrow: