If I’m creating lots of non-physical decorative objects, like sparks or dust from images, which will be used for all kinds of ongoing effects in large numbers – is it better to reuse these from the same batch of eternally-existing objects, and keep those objects hidden while unused… or can I now safely create & then destroy new objects on the fly?
My concern is CPU/ speed/ FPS. I’m thinking about doing such “reusable” objects speed optimization and having a batch of say 200 sprites “on hold and ready for action” but invisible, to be reused when needed. But I’m wondering if Corona has such optimization built in by now?
Thanks!
