I’m really eager to get Lime in more developers hands however Im really hesitant about releasing it before I can sort out the slowness issues.
The plan was to get the performance issues sorted and some more bugs squashed and then to go into a public but paid beta much like Corona was originally. It would be selling at the $20 price listed on the site and then after a month or two when lots more feedback has come in and I have lots more documentation on it I would then release it fully as version 1.0 for $40 (is this price too much? Should it be $30?).
The price isn’t a subscription charge it is simply a one off fee, I don’t want the headache of subscriptions, and then all future updates would be for free so I was thinking people may be interested in buying Lime now at the discounted but not complete stage as they will know that when it is ready they won’t have to pay anything else.
What do you guys think? In its current state would you (either you personally or just you in general if you weren’t in on the beta) be willing to pay $20 for the use of it?
And then what price would you think people would be willing to pay for the full version? I was originally thinking $30 but then that doesn’t really give people much of a reason to buy the discounted price but if it was the difference between $20 and $40 it may sway people more.
I naturally want to make money off this so that I can afford to develop it further but I don’t want to charge so high that no-one actually buys it. [import]uid: 5833 topic_id: 4867 reply_id: 304867[/import]