Is storyboard not supported in the latest versions ?

Hi.

I downloaded the latest version of corona .830. But I get an error saying the storyboard module not found !

Or is it something has to do with my os x?

thanks.

No. Story Board was discontinued. I’m not sure on which build though. You can use it as a module though.

https://github.com/coronalabs/framework-storyboard-legacy

https://forums.coronalabs.com/topic/45041-is-it-true-that-storyboard-is-deprecated/

Good luck!

@InfiSnyp

Thank you. a question. since I’m on my 20th level. am I going to need to change other codes than the syntax related to storyboard if I’m going to chsnge from sb to composer ?

If you want to continue using Storyboard, you can. Just download the storyboard.lua file from the github site that was listed above. Put that file in the same folder with main.lua and you won’t know that storyboard was ever removed.

Keep in mind, we are not supporting any more, meaning no bug fixes or enhancements but you have the source to change it yourself and documentation for it has been taken down.

Rob

Hi Rob.

Thank you. a question. since I’m on my 20th level. am I going to need to change other codes than the syntax related to storyboard if I’m going to change from sb to composer ?

There’s a migration guide here if you want to do so: https://docs.coronalabs.com/api/library/composer/migration.html

If you’ve already done 20 levels, it might be worth using Storyboard for your current game and using Composer for your next project.

Hi, Michael. 

The game is 240 levels. I thought I’d change to composer if it’s going to be more efficient using it instead of storyboard before I go far beyond 20. Is there going to be enhancements in the performance if I used composer ? if not, I’m going to keep on Storyboard.

Sorry. My email didn’t notify me that you replied. Seems like you have it under control here with the best of the best! I only used story board for a little before the switch happened so I’m not qualified to give advice here. Good Luck!

There are known bugs in Storyboard. Composer, performance wise isn’t significantly different. We have fixed those Storyboard bugs in Composer and there are not many bugs in Composer that affect people doing normal things. Composer should be simpler to implement.

240 unique scenes seems like a lot. Biting the bullet now might make sense.

Rob

No. Story Board was discontinued. I’m not sure on which build though. You can use it as a module though.

https://github.com/coronalabs/framework-storyboard-legacy

https://forums.coronalabs.com/topic/45041-is-it-true-that-storyboard-is-deprecated/

Good luck!

@InfiSnyp

Thank you. a question. since I’m on my 20th level. am I going to need to change other codes than the syntax related to storyboard if I’m going to chsnge from sb to composer ?

If you want to continue using Storyboard, you can. Just download the storyboard.lua file from the github site that was listed above. Put that file in the same folder with main.lua and you won’t know that storyboard was ever removed.

Keep in mind, we are not supporting any more, meaning no bug fixes or enhancements but you have the source to change it yourself and documentation for it has been taken down.

Rob

Hi Rob.

Thank you. a question. since I’m on my 20th level. am I going to need to change other codes than the syntax related to storyboard if I’m going to change from sb to composer ?

There’s a migration guide here if you want to do so: https://docs.coronalabs.com/api/library/composer/migration.html

If you’ve already done 20 levels, it might be worth using Storyboard for your current game and using Composer for your next project.

Hi, Michael. 

The game is 240 levels. I thought I’d change to composer if it’s going to be more efficient using it instead of storyboard before I go far beyond 20. Is there going to be enhancements in the performance if I used composer ? if not, I’m going to keep on Storyboard.

Sorry. My email didn’t notify me that you replied. Seems like you have it under control here with the best of the best! I only used story board for a little before the switch happened so I’m not qualified to give advice here. Good Luck!

There are known bugs in Storyboard. Composer, performance wise isn’t significantly different. We have fixed those Storyboard bugs in Composer and there are not many bugs in Composer that affect people doing normal things. Composer should be simpler to implement.

240 unique scenes seems like a lot. Biting the bullet now might make sense.

Rob