Might seem like a weird question but what I wanted to do for debugging purposes is when I do this
[lua]
function Scene:destroyScene( event )
print( “DESTROYING scAddStrings” )
end
[/lua]
Instead of having to hard code the name of the lua file, in this case ‘scAddStrings’ I was wondering if there was a call like…
print("DESTROYING " … system.getLuaName() )
For example.
Ta