Hi,
If I define my sequence data in my sprite animation like this, everything is OK:
[lua]{ name = “MajorChew”, frames={ 2, 3, 4, 2, 3, 4, 2, 3, 4 }, time = 3000, loopCount = 1 },[/lua]
but if I increase number of frames, then the animation is played back faster, even though I don’t change the “time” variable in that sequence data:
[lua]{ name = “MajorChew”, frames={ 2, 3, 4, 2, 3, 4, 2, 3, 4, 2, 3, 4, 2, 3, 4, 2, 3, 4, 2, 3, 4, 2, 3, 4, 2, 3, 4 }, time = 3000, loopCount = 1 },[/lua]
Is it right or I’m missing something here?
Thanks. [import]uid: 206803 topic_id: 36930 reply_id: 336930[/import]