No, not really. I changed
transition.to( Trail, {time = 500, alpha = 0, onComplete = function () display.remove( Trail ) end} )
to
transition.to( Trail, {time = 130, alpha = 0, onComplete = function() display.remove( Trail ) end} )
pretty much I changed the time to be shorter. You get a shorter trail, but while testing it, it looks pretty good. Make sure your game is set at 60fps.
Still, I wish there was a better way, especially for long trails.
If you want a solid line that doesn’t fade then I think roaminggamer’s code might work or you can just not have the transition that removes the trail (the code in this post) in 86lemonade68’s code.
I’m using his code in this game: http://www.indiedb.com/games/chalkboard-bounce and as I stated before. It looks decent, but definitely not state-of-the-art or awesome.