It seems that gameNetwork.request(“loadAchievements”, { listener = requestcallback }) ONLY returns a table containing UNLOCKED ACHIEVEMENTS.
My question, is there a way to retieve those that are in progress???
It seems that gameNetwork.request(“loadAchievements”, { listener = requestcallback }) ONLY returns a table containing UNLOCKED ACHIEVEMENTS.
My question, is there a way to retieve those that are in progress???
There isn’t a way to do that. You would have to loop through them and check the isCompleted field to see if its been completed.
There isn’t a way to do that. You would have to loop through them and check the isCompleted field to see if its been completed.