Hi all,
I’m not much of an OpenGL guy myself, so I would like to ask if anyone knows if it is possible to simulate the effect of the “saturation” blendMode which exists in Photoshop?
Photoshop describes it as: Creates a result color with the luminance and hue of the base color and the saturation of the blend color. Painting with this mode in an area with no (0) saturation (gray) causes no change.
I’m looking for a method either with a custom shader applied to the sprite, or by creating a custom blendMode (which I guess is not possible to such extend?)