I have a project that uses a lot of sprites but all them were created using texture packer spritesheets (not imagesheets) in other words I was using sprite.newSpriteSheetFromData to create the spritesheet but changing the project to use g2.0 I noticed newSpriteSheetFromData does not exist anymore. Do I need to convert all the files to image sheet? If i recall correctly imageSheet does not support rotation and trimming of the frames making the file size bigger.
thanks in advance for your help