I realise that wasn’t particularly long ago, but I wondered if we have an ETA for integrating this into Corona? The blog post mentioned that Ansca had early access so I’m hoping it won’t be too far away.
I’m trying to set this up at the moment, and I’m a bit unsure about something.
I’ve gone into my app, activated game services and set up a leader board and some achievements. I then completed the “linked apps” section and ultimately got a client ID which looked like this:
That number isn’t needed. The number you want is actually right at the top next to the name of your game. For example it would be the number next to mathmania(989030404439) in this picture: http://i.imgur.com/Z7nuUPg.png.
So I’ve done that, pasted in the “SHA-1 fingerprint” generated by keytool, and although my gameNetwork.init() function seems to callback successfully, if I try to do…
gameNetwork.show( "achievements" )
…nothing happens.
Edit: and I’m testing it using a non-developer test account.
The app was actually built by a pro-subscriber rather than my account. It’s quicker for me to write on the forum while they carry on trying to fix it, rather than them stopping work while I twiddle my thumbs
Just an update that you were right about the login request, that fixed the problem.
We’ve noticed that if we include the plugin in our build.settings file, then we get the following error when we try to build for iOS:
A device build error occurred on the server.
BuildID: 51b1d2d8d0191
Error: Get plugin failed.
Publisher: com.coronalabs
Plugin: CoronaProvider.gameNetwork.google
If we move the “CoronaProvider.gameNetwork.google” plugin table into the android table, then google play doesn’t work at all on android.
Is there some way to put it into the build.settings file that will allow us to make both builds, or do we have to keep commenting out the plugin when building for iOS and replacing it when building for Android?
**FIXED - publisherId must equal “com.coronalabs”; I assumed I was suppose to replace this with my own publisherId, like “com.myindiegamecompany”.
I am getting a build error that says “You are not currently subscribed to the following plugins”. I am a pro subscriber and eveything is setup in my google developer portal.
I’m trying to set this up at the moment, and I’m a bit unsure about something.
I’ve gone into my app, activated game services and set up a leader board and some achievements. I then completed the “linked apps” section and ultimately got a client ID which looked like this: