is there any way to apply physics.stop() to just one object?

I just want the physics.stop() to apply to a ball object. Is there any way I can do this?

Only to the ball object and nothing else in the scene

Physics.removeBody() was all i needed :slight_smile:

Or make the body static.

Only to the ball object and nothing else in the scene

Physics.removeBody() was all i needed :slight_smile:

Or make the body static.