Is there anyway to tween between frames of an animation?

Hi,

Is there anyway to tween between frames of a sprite sheet? Like as we have in Flash, frames that we have in sprite sheet act as keyframes and Corona tween between each sprite, hence making the sequence smoother.

Thanks.

Hi Aidin,

What kind of tweening are you looking for? Tweening beyond what’s capable with transitions? Like non-uniform stretching, skewing of corner points, etc.?

Brent

Like what we have with flash, you specify first frame and last frame then ask the engine to make the frames that morphs these two frames into each other.

Hi Aidin,

This isn’t possible now, but it might be to some degree in Graphics 2.0. I know there will be more ways to manipulate images, but I don’t know if there will be the kind of complex tweening of artistic objects (sprites). Of course, this can be done in Illustrator frame-by-frame, but not everybody uses Illustrator…

Brent

Thanks man, we do use Illustrator but some animations require tweening to feel smooth, especially if the object we are animating is big.

To solve it manually we have to do a lot of hand-drawn frames and since the objects are big, it will eat up memory I’m afraid.

Hi Aidin,

What kind of tweening are you looking for? Tweening beyond what’s capable with transitions? Like non-uniform stretching, skewing of corner points, etc.?

Brent

Like what we have with flash, you specify first frame and last frame then ask the engine to make the frames that morphs these two frames into each other.

Hi Aidin,

This isn’t possible now, but it might be to some degree in Graphics 2.0. I know there will be more ways to manipulate images, but I don’t know if there will be the kind of complex tweening of artistic objects (sprites). Of course, this can be done in Illustrator frame-by-frame, but not everybody uses Illustrator…

Brent

Thanks man, we do use Illustrator but some animations require tweening to feel smooth, especially if the object we are animating is big.

To solve it manually we have to do a lot of hand-drawn frames and since the objects are big, it will eat up memory I’m afraid.