Good morning!
A few months ago, I worked on a Windows version of the iPhone simulator and already launched a pre-alpha version of it. It is “principally” working, but needs to be updated for the current state of the Corona SDK.
Due to other business projects (and Apple’s policy change in April this year), I stopped working on the simulator since then - but now (that Apple has changed back its App Store policy) it might be interesting to resurrect this project.
In April/May, I used BlitzMAX as a basis for the simulator - which turned out to be too buggy (in particular, multi-threading wasn’t working properly). Later, I switched to Flash for the display and built a Lua-capable “projector” around the SWF. Principally, this approach might (in a later step) even allow for completely Flash-based simulation of Corona applications (which *should* include Game-specific issues)
However, because of the effort I would have to put into the simulator, I would like to investigate public demand first, i.e. I would like to know:
IS THERE STILL INTEREST IN A WINDOWS-BASED SIMULATOR for Corona applications?
Provided that there still is *enough* interest, I would consider resurrecting my project.
An important note: as a self-employed person, I have to justify carefully, which projects to perform in order to earn my living. As a consequence, after an initial alpha/beta testing phase, I would plan to sell the simulator for a small fee!
Kind regards,
Andreas Rozek [import]uid: 4331 topic_id: 2522 reply_id: 302522[/import]