I have my game working fine on iOS and am trying to get it working on Android.
I am using gameNetwork.request(“loadPlayers”) to load my leaderboard scores in but have noticed slightly different behaviour in Android.
In the listener I use event.data to read the alias and playerID, the problem is if there is only one player returned Google Play Services returns it like event.data.alias etc… where as GameCenter is event.data[1].alias
Can anyone else confirm this please (or maybe am going mad) ?
Dave