In my case, I use all kinds, including sprite sheets, transitions and enterFrame methods.
I found some animations are better done using sprite sheets. For example, I have spinning images that continue spinning throughout a game session. They appear as part of the game environment – and when I used an image that rotates at runtime instead of sprite sheet doing the spinning, it ended up causing the app to slow down a lot (on older device), and as soon as I changed these objects to sprite sheet based animation, it eliminated the slow down issue. So, it may still be worth trying out sprite sheet as an option.
Edit: @producerism has just made the exact same point above with much less words and with more technically clear explanation. Cheers. [import]uid: 67217 topic_id: 16039 reply_id: 59751[/import]