Hi,
I’m wanting to cull offscreen objects so I can have a long platformy level.
My idea is to make all objects that are offscreen (Given some leeway) invisible.
I’d do this by simply setting all objects to ‘IsVisible = false’ to begin with and then checking they’re co-ordinates and when in range setting their ‘IsVisible = true’
It’s pretty basic I think.
My question would be, Is this a feasible way to implement offscreen culling to increase performance?
Will setting them to IsVisible free up resources.
Thanks Matt. [import]uid: 91798 topic_id: 29169 reply_id: 329169[/import]