Is this an okay culling method?

Hi,
I’m wanting to cull offscreen objects so I can have a long platformy level.
My idea is to make all objects that are offscreen (Given some leeway) invisible.

I’d do this by simply setting all objects to ‘IsVisible = false’ to begin with and then checking they’re co-ordinates and when in range setting their ‘IsVisible = true’

It’s pretty basic I think.

My question would be, Is this a feasible way to implement offscreen culling to increase performance?
Will setting them to IsVisible free up resources.

Thanks Matt. [import]uid: 91798 topic_id: 29169 reply_id: 329169[/import]

Corona is pretty good with off screen resources, they changed some sprite sheets animations and image sheets stuff earlier this year to speed things up. I think this would be ok…

That’s my two cents anywhere.

Larry Meadows [import]uid: 11860 topic_id: 29169 reply_id: 117343[/import]

If your using the latest stable build ( 840 ) or daily builds ( even better culling ) and also using the new sprite api’s you get culling handled automatically for you. [import]uid: 84637 topic_id: 29169 reply_id: 117348[/import]