Hi,
I’m wondering, if applying opengl effects [like shaders for example] is possible using Corona Enterprise?
Let’s say I want to make a bouncing ball and reflect the “bounce” against a surface.
Normally I would create a central body, a set of bodies around it, connect them with dampening joints and let it react when colliding with obstacles. Then in a ‘draw’ method I would map all of the outer bodies to verticles and use triangle fan to map a texture on ball.
Anyway… What I can’t do in Corona Pro is the whole traingle fan part, since, well, we can’t call GL functions.
I’m wondering if it is possible using Enterprise to create the physics in corona and then apply the texture in native code.
Thanks,
Krystian