Hey guys
On collision between two bodies i am setting one body to isBodyActive = false.
This works a few times then crashes the simulator (and device) with this error :
Assertion failed: (0 <= proxyId && proxyId < m_nodeCapacity), function GetFatAABB, file …/…/external/Box2D_v2.1.2/Box2D/Box2D/Collision/b2DynamicTree.h, line 141.
i have tried the suggested fix of setting the body to stopped but the body’s in question don’t move anyway.
Any ideas ?
[import]uid: 6981 topic_id: 7701 reply_id: 307701[/import]

