I’m looking to create a relatively limited isometric scrolling world (e.g. Clash of Clans, Dragonvale) and I’m looking for advice on the best way to implement in Corona (of if Corona is even the right tool). Each “item” on the map will be a static bitmap (e.g. grass, road, etc) or a short 10-15 frame animation. “Items” will be clickable to change state to selected and will evolve over time (upgrades etc). I need to ensure that the touch event is only triggered for the opaque sections of an “item” as they will overlap with items behind them (i.e. no click for their transparent surrounds - I assume through the use of a mask).
Should I entertain the use of sprites/tiles, is the variable nature of the images and the need for masks going to knock me out? I’ve also read about performance issues with this approach?
Thanks,
Nathan. [import]uid: 27228 topic_id: 35095 reply_id: 335095[/import]