hmmm, my previous test dealt mainly with tiles on the edge of the map and they were working pretty good.
This one has tiles across the entire world and is showing some other problems to the center of the world.
Texture Packer, Tiled and Corona source files can be downloaded from
www.shapeshifterdesign.com/stephenftp/isoTest/isoTest.zip (6MB)
My ISP had a “DNS issue” last night. Any problems downloading and I will put it up somewhere else.
I’m not using the dpad for navigation. There is a hidden physics object sitting on top of the world. Dragging on the screen will move the tiled world. Its still a litte buggy though, more buggy with the isometric tiles it seems. I’m a graphic designer so my code is very prototype.
mte.lua has been removed from corona/MTE
I had updated the following lines.
–mte 0v957b
line 303; finalY = centerY + (yDelta2 / 1.7368)
line 340; finalY = centerY + (yDelta2 / 1.7368)
line 5459; finalY = centerY + (yDelta2 / 1.7368)
line 6406; finalY = centerY + (yDelta2 / 1.7368)
line 7978; finalY = yDelta2 / 1.7368
line 8296; finalY = yDelta2 / 1.7368
line 8372; finalY = yDelta2 / 1.7368
line 8413; finalY = yDelta2 / 1.7368
line 8685; finalY = yDelta2 / 1.7368
line 8931; finalY = yDelta2 / 1.7368
line 9093; finalY = yDelta2 / 1.7368
line 12096; finalY = (yDelta2 / 1.7368)
line 11494; nXy = math.sin(R45) * velX / -1.7368
line 11496; nYy = math.cos(R45) * velY / -1.7368
Thanks dyson122, I really appreciate you having a look at the iso maps.