I have created a basic isometric tile map. It looks like this:
Everything works great, except that when I move the camera too fast, this happens:
With a high-level language, I suppose this is expected to happen, but I was wondering if there is any way to parent the tiles to one another so that the gaps don’t occur?
The way I have set up the map is there is an origin and each tile has an offset from that origin in the x and y axes. When I drag my finger across the screen, it moves the origin and updates all of the tile positions according to the velocity of my finger’s movement.
Let me know if you need code snippits.
On a side-note: if any artists come across this post and would like to help me make isometric tiles and sprites, feel free to add me on skype: quick282